
Your Darkest Night hero, therefore, is a resistance fighter seeking to defeat him and save what’s left of humanity. He basically has the run of the place and can spread his blight pretty much wherever he chooses. Unlike in many similar games where you defend the land against some kind of monstrous menace, the world here has already been conquered by a Necromancer. Overview: In Darkest Night, you play a hero in an unnamed fantasy land. So, if you are late to the Darkest Night party, you could pick up the second edition and feel reasonably confident that you haven’t missed anything. You get 29 different heroes, a giant stack of event cards, as well as some decks and tokens from the later expansions that change up gameplay.įurther, while the current MSRP might make you blink twice, it costs about the same as the previous edition with all of its expansions. In addition, Darkest Night Second Edition contains almost all of the gameplay content from the five previous expansions. Playing a game of Darkest Night Second Edition feels really, really good! It’s also much easier on the eyes since the board, the tarot-sized event cards, and the standees (pretty much all the important stuff) are now bigger and clearer. What the photos do not show, though, is the massive improvement in tactile quality. Others said that they missed the more gritty, Gothic vibe of the first edition. When I shared out some of these photos on social media, people reacted in different ways. Here are some side-by-side comparison photos: Most of the upgrades are to the components. In terms of actual gameplay, very little has changed with the new edition.
Darkest hour a hearts of iron game review upgrade#
Darkest Night Second Edition promised to massively upgrade the component quality, as well as include the lion’s share of the content from the previous five expansions.ĭoes the Second Edition deliver on all it promised? Does its gameplay warrant the “Premiere” print treatment? What Changed from First Edition to Second Edition It also inspired a small yet loyal following among fans of cooperative games. Originally published in 2012, the game proved popular enough to warrant five expansions.

Up next in the Premiere Line is Darkest Night. Dawn of the Zeds was printed this way, as well as the very successful Nemo’s War. In this context, Victory Point Games recently launched their “Premiere Line” initiative, in which they revisited their most popular titles for the sake of providing a deluxe print experience.

While some gamers looked past the component issues to focus on the games themselves, others found those issues more problematic. VPG printed and packaged their games in-house, often resulting in sooty token sheets, substandard paper quality, and game boxes that looked like they were borrowed from a pizza shop. Darkest Night is a cooperative game in a fantasy setting for 1-4 players, designed by Jeremy Lennert and published by Victory Point Games.įor quite a long time, gamers knew Victory Point Games for two things: fun gameplay from their games, and for a level of print quality that could charitably be described as… not so excellent.
